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[Aion 3.7 - classics] Aion.su international server

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  • [Aion 3.7 - classics] Aion.su international server

    Server Atreia is a complete implementation of Aion 3.7 "Ascension". So, what it would look like?
    Detailed description of the server.



    Atreia classic is a classic game world with 100% implementation of Aion 3.7 platform.
    It focuses on the long game with increasing interest to all elements of the game content.
    Game world fully matches the official version of the game, and differs just with a free to play format on the project without content restrictions.



    What is waiting for Daeva in this world??
    • Aion 3.7 platform.
    • Experience [EXP] you recieve killing monsters - x3;
    • Experience [EXP] you recieve making quests - x1 with the possibility to increase the rate value upto х3;
    • Experience [EXP] you recieve making crafting items and gathering resources - х1 without the possibility of increasing the rate value;
    • Kinah drop - x1 - with the possibility to increase the rate value upto х3;
    • Item drop [general group chance] - x1 - with the possibility to increase the rate value upto х3;
    • Quest rewards - x1 - without the possibility of increasing the rate value;
    • Gathering [leveling speed] - x1 - без возможности увеличения рейтов;
    • Gathering [a-beep-t of items] - x1 - with the possibility to increase the rate value upto х3;
    • Crafting [leveling speed] - x1 - without the possibility of increasing the rate value;
    • Abyss Points - x1 without the possibility of increasing the rate value.


    What does "the possibility to increase the rate value upto х3" means:
    There will be items in the game world using which your character's rate value will increase.
    How can you get those items? Information about the ways to get them will be published later in thi thread.
    We are now ready to state the following options of obtaining those items:
    • Some of those items can be bought with Kainah from NPC;
    • They can be recieved by performing different useful actions (as entering Accont Manager and participation in the pollings);
    • They can be recieved by donating to the project;
    • They can be recieved after your participation in special events;
    • They can be recieved for certain achievements;



    A little bit "Question - Answer" format information.
    (All questions have been asked by our users and caused a great deal of interest, that's why they've became a part of the game world description.)[INDENT]
    • Question: Why do you think it's necessary to design a game world with this concept?
      Answer: Our team has a great experience in creatin game worlds. We know the answer to "how to make a game world interesting for a long period of time".
      In order to make a world interesting to play in for you for today, tomorrow, after a week, month, year! We are creating special conditions to form that kind of interest.
      Does it depend only on the rate and some items in the game?
      Ofcourse not, but all those items and conditions need to be the same as they were announced to be, so you would be able to have fun playing while we are working on the game server.
    • Question: Will the value of some certain game elements will be disrupted?! (in this particular case comments has different vectors of meaning, starting from: "Quests wouldn't be useful for players" or "We need more Abyss Points, we want to get PvP items quicker)
      Answer: None of elements of game content lose it's value. Necessary analyssis and evaluations were held on each and every element of the game while the concept was formed, conditions in which users interacts those elements are defined.
    • Questions: Will there be custom elements?
      Answer: Currently, Atreya game world positioned as a classics so custom items may take place, but insignificantly and almost invisible to the players.

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