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View Full Version : [L2-C6] SexyL2 Server


Revenge
03-04-2007, 12:48 PM
SeXyL][ server :

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RATES

Xp = 20x - Sp = 25x
Adena = 25x - Drop = 30x - Spoil = 35x
PartyXp = 25x - PartySp = 35x
ExponentXp = 0x - ExponentSp = 0x
Pet Xp Rate = 20x
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Features:

C6 weapons
C6 Dino Island full of dino
Custom quest
Craft from D to S
PVP/PK Allowed
Custom spoil system
Custom Accesoiry (20+ new accesoiry)
Custom Cursed weapons, AKA, ZARICHE (High drop rate) And Custom Cursed weapons ( spécial duals)
Custom dual weapon (talum*talum, DL*DL, dual daggers, infinity ect..)
Active commynity
Forum (700+ registered)
Custom EVENTS (win c6 items ect)
Friendly GM's
Custom Glow
Custom Enchant System
Custom Wedding system
Custom RP system (sexRP)
Custom Dropcalc

CUSTOM SERVER LIKE YOU SEE !!!!!

links:

Soon an High Rate server with custom dungeon/raidbosses ect.. (http://www.sexyl2.com/forum/viewforum.php?f=43)

Visit our Forum Here (http://www.sexyl2.com/forum/)

Our Special Dropcalculator 100% syncro with server (http://dropcalculator.sexyl2.com/)


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Shield Blocks = Active

Private Store slots for all = 10
Private Store slots for djwarf = 50

Store buffs/debuffs on logout = Active

Maximum Slots inventory for all = 100
Maximum Slots inventory for Dwarf = 200

Bonus Warehouse Dwarf lvl 60 = Active
Maximum Slots warehouse for all = 300
Maximum Slots warehouse for dwarf = 500
Maximum Slots warehouse for clan = 1000
Maximum Freight Slots = 100

Speelbooks Needed = No
Allow classchange on Event Manager = Activ

Skill hit time multiplier = 1x

Jail = Active

Wyvern Updater in Castle = Active

Allow L2Walker = NO !!!

Spawnprotection = Active
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Subclass switchable (normal system) = Desactive
Subclass stackable (custom system) = Active
Number max of subclass avaible = 2
Allow Subclass Without Quest = Active
(working on a special quest)
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Enchant limit = 50
Enchant safe limit = 10
Chance of enchant succes = 50 %
(if fail weapon broke)
Chance of blessed enchant succes = 75 %
(if fail weapon comeback to +0 but don't broke)
Chance of crystal enchant succes = 99 %
(if fail weapon broke)
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